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<font face="Arial" size="2"><p align="center"><b><font size="4">SpiderBasic - EntityAnimation</font></b></p>

<p><b>Overview</b></p><blockquote>


<a href="../entity/index.html">Entities</a> are objects composed of one <a href="../mesh/index.html">mesh object</a> and one <a href="../material/index.html">material</a> which can 
be freely moved and transformed in real-time. This library is provided to control the entity animation. The mesh 
associated to the entity needs to have a skeleton with some predefined animations. 
<br>
<br>
<a href="../engine3d/initengine3d.html">InitEngine3D()</a> should be called successfully before using the entity animation functions. 

 

</blockquote><p><b>Command Index</b><blockquote>
<a href="addentityanimationtime.html">AddEntityAnimationTime</a><br>
<a href="entityanimationblendmode.html">EntityAnimationBlendMode</a><br>
<a href="entityanimationstatus.html">EntityAnimationStatus</a><br>
<a href="getentityanimationlength.html">GetEntityAnimationLength</a><br>
<a href="getentityanimationtime.html">GetEntityAnimationTime</a><br>
<a href="getentityanimationweight.html">GetEntityAnimationWeight</a><br>
<a href="setentityanimationlength.html">SetEntityAnimationLength</a><br>
<a href="setentityanimationtime.html">SetEntityAnimationTime</a><br>
<a href="setentityanimationweight.html">SetEntityAnimationWeight</a><br>
<a href="startentityanimation.html">StartEntityAnimation</a><br>
<a href="stopentityanimation.html">StopEntityAnimation</a><br>
<a href="updateentityanimation.html">UpdateEntityAnimation</a><br>
</blockquote></p>

<p><b>Example</b></p><blockquote>
<a href="../Examples/EntityAnimation.pb.html">EntityAnimation.pb</a>
<br><a href="../Examples/EntityAnimation2.pb.html">EntityAnimation2.pb</a>
<br><a href="../Examples/EntityAnimation3.pb.html">EntityAnimation3.pb</a>

</Blockquote><p><b>Supported OS  </b><Blockquote>All</Blockquote></p><center><a href=../reference/reference.html>Reference Manual - Index</a></center>

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